Sunday, March 17, 2019
Different Uses of Virtual Reality :: Expository Essays Research Papers
antithetical Uses of Virtual Reality Virtual reality (VR) is the habituate of a estimator to create an artificial milieu that appears and feels like a real environment and allows users to explore a space and manipulate the environment. In its simplest form, a VR masking displays what appears to be a three-dimensional view of a place or object, such as a landscape, building, molecule, or red blood cell, which users squeeze out explore. For example, architects jackpot use VR software to show clients how a building go forth look after a construction or remodeling project. In more(prenominal) advanced forms, VR software requires that users wear finicalized headgear, body suits, and gloves to enhance the be intimate of the artificial environment (Vance and Reed 34-58). The headgear displays the artificial environment in front of the users eyes.iA The body suit and the gloves sense motion and direction, allowing a user to move through, pick up, or hold items displayed in the realistic environment. Experts ring that sooner or later the body suits will provide haptic feedback so users can experience the touch and feel of the virtual world. some(prenominal) gamers, such as flight simulators, use virtual reality. In these games, special visors allow users to see the computer-generated environment. As the user walks around the games electronic landscape, sensors in the surrounding game machine record movements and flip the view of the landscape accordingly. Companies increasingly are using VR for more virtual(a) commercial applications, as well. Automobile dealers, for example, use virtual showrooms in which customers can view the exterior and interior of available vehicles. Airplane manufacturers use virtual prototypes to test new models and shorten product design time. Many firms use personal computer-based VR applications for employee training (Shelly Cashman Series Microsoft backchat 2000 Project 2). As compute power and the use of the Web increases, practical applications of VR continue to emerge in education, business, and entertainment.iiBiiiCWorks CitedHolloway, April I. The Future of Virtual Reality Applications. Computers for Today, Tomorrow, and Beyond Sep. 2001 46-52.Shelly Cashman Series Microsoft Word 2000 Project 2. Course Technology. 3 Sep. 2000. http//wwwscsite.com/wd2000/pr2/wc3.htm. Vance, Dale W., and Karen P.
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